Evolution Beyond Physics
A complete loop from simulation and training to deployment — where agents evolve in the virtual world and step into the real one.
One Physics Engine, Tackling Hard Problems Across Domains
Product & Technology Architecture
Three Products, One Toolchain

MotrixSim
High-Fidelity Embodied Simulation Platform
- Accurate High precision across joints, contact, and friction — the foundation for zero-shot Sim2Real
- Photoreal Lowering the hardware bar for high-quality rendering to consumer-grade GPUs
- Fast 10k-way parallel on both CPU and GPU

MotrixLab
Imitation & Reinforcement Learning Framework
- Efficient Training Data collection and learning run in parallel — 3–10× faster on the same hardware
- Sim2Real Covers quadrupeds, humanoids, arms, and dexterous hands

MotrixGen
Simulation Data Synthesis Platform
- Describe a task — simulation auto-synthesizes a 100k-trajectory expert dataset
- 35+ domain randomizations shrink the Sim2Real gap
- Per-sample QC keeps only clean data — export and train
MotrixStudio
Core of the toolchainMotrixStudio is a platform-level scene editor integrating an asset library, a scene library, and an AI agent assistant, letting you build and adjust scenes through conversation with the AI assistant.


MotrixStudio · 01
Asset Toolchain
Standalone tools around the three products — turn raw material from any source into assets that look real and run fast.
Native MuJoCo asset import
Natively compatible with MuJoCo's MJCF — existing models and scenes import directly with no rewriting, migrating current assets with zero changes.
Collision simplification
Approximate convex decomposition turns heavy meshes into lightweight, well-fitted colliders — near-identical shape, far faster and more accurate sims.
Pre-import consistency checks
An automatic pre-import check of inertia, mass, joint and reference integrity, and parameter ranges — catching defects that cause bad sims or errors at the source.
Capture → 3D assets
Reconstruct photo-real 3D assets from multi-view photos or video, ready to drop into simulation with faithful appearance and lighting.
Point clouds → sim-ready assets
Denoise and surface-reconstruct LiDAR / depth point clouds into collidable mesh assets that drop straight into simulation for real contact.
Industrial models → sim assets
Convert industrial CAD models into sim-ready assets — auto-repaired geometry, unified units and coordinates, and collision proxies at industrial precision.
Seamless Omniverse asset migration
Fully parse Omniverse USD scenes, mapping rigid bodies, joints, actuators, materials and lights into native MotrixSim scenes with no loss of physics — one-step migration.
One-click factory-floor scenes
Procedurally assemble full factory-floor scenes per GB/T 50002 modular standards — colliders and orientation in one pass with baked SSGI — exporting a standard MJCF pack in one click.
