
Release Notes
As the embodied-AI industry advances, our products keep evolving to better meet real-world needs.
v0.9.0
2026-07
LATEST- 3D Gaussian Splatting (3DGS) hybrid rendering — real scenes and simulated objects render together, narrowing the sim-to-real gap
- Automatic convex decomposition of collision meshes (CoACD), online and offline
- New MotrixSim AI Agent Skill wires AI assistants to the official docs in one command
- New mxview model-visualization CLI, plus aarch64 (ARM64) Linux support
- New topology and query APIs, performance optimizations, and 7 bug fixes
v0.8.0
2026-05
- Global illumination rendering (SSGI) is here — simulated image lighting now maps far closer to real sensor output
- Major domain-randomization upgrade: actuator parameters, geom sizes, and gravity direction can all be batch-randomized at runtime
- Four new demos: G1 humanoid, RM65 arm, Shadow Hand, and terrain scanning
- Parallel simulation throughput optimized, substantially improving reinforcement-learning training efficiency
- 10 bug fixes and multiple MJCF compatibility improvements
v0.7.0
2026-04
- Web platform launched: run simulations directly in the browser at motrix.motphys.com, no installation required
- Full vehicle dynamics simulation example: MacPherson suspension, Ackermann steering, differential, and keyboard driving
- Domain randomization expanded: randomize geom friction coefficients, joint friction loss, and armature
- New actuator dynamics types: Integrator, Filter, and Filterexact
- 8 bug fixes
v0.6.0
2026-03
- Official macOS support completes full cross-platform coverage
- Major solver performance improvements significantly boost go2 parallel simulation throughput
- Mass and center-of-mass randomization APIs further round out sim-to-real training parameter support
- New OSC controller, external force API, and complete keyframe API
- 4 bug fixes
v0.5.0
2026-01
- New keyboard interactive motion-control examples for G1 and Go2
- Procedural model construction API composes multiple robot models at runtime
- Interactive viewer with built-in play/pause, single-step debugging, and an actuator control panel
- New contact sensor (ContactSensor) and headless rendering support
- 5 bug fixes
v0.4.0
2025-11
- Enhanced inverse kinematics: new DlsSolver (damped least squares) is more robust in singular configurations
- Mocap interface support for directly controlling the pose of force-free objects
- New dedicated HField API: get_hfield_index, get_hfield, and num_hfields
- Body, Link, and Site gain multiple position/rotation getters and setters
v0.3.0
2025-09
- Inverse kinematics (IK) module is here, with complete API documentation
- Multi-environment parallel simulation: every API supports batched parallelism, reaching 400k+ steps/s on an AMD 9950X
- Geom access API: query a geom's position, rotation, velocity, and more by name
- New G1 rough-terrain walking demo
v0.2.0
2025-09
- Multi-camera RGBD sensor support, with a public API for grabbing RGB pixels
- New Adhesion actuator for simulating vacuum-suction scenarios
- Height-field colliders can now load from PNG images or .hfield files
- Two new Sim2Sim examples: Berkeley Humanoid Lite and A
- 7 bug fixes